Sunday, January 23, 2011

Squrriel Collect, Squirrel Run

Title of game: Squirrel collect, squirrel run(analog)
Platform: Board game
Type: Collecting
Target audience: Children(7yrs and above)
Theme: Squirrel

Description: The purpose of making this game is for T231 Analog Game Theory UT2 assignment, the assignment was to covert a digital game to an analog game for 2 player. The team chosen Accumulate as the digital game which is basically player control an goose and collect other geese and swans while avoiding planes. Since the team target audience is for children, we change the theme of the game to squirrel which is more suitable for children since it is cute. The basic mechanic of the game still remain like it become collecting acorns instead of swans and evading opponent instead of planes.

My role in the game: Doing the Game Design Document like recording down ideas, notes and the changes the team made, parts of the rule book and providing ideas.

You can download the Game Design Design by clicking at the link at end of the post.

Here are images of the team inital ideas,





The image on the left is the first board the team came up with while the image on the right is the tokens to represent the airplanes, hot air ballon and etc.



Then this image is our new prototype board after the team change our target audience to children and game theme.




The above 2 images is the team finalised tokens and board.

For more imformation, this is the link to download the Game Design Document:

https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B7hJyltpPKHtNWMzMjM3ZjYtOTNmZS00NDdjLThkYzYtMjk5ZTMwYmMyNTM1&hl=en

Or you can view our game demo here:

http://www.youtube.com/watch?v=HZaGlS8JKMg

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